gen1 recomp stadium battles: Voxel Setup Guide - Mods

gen1 recomp stadium battles: Voxel Setup Guide

Learn how to set up Stadium-style battles in Gen1 Recomp with the DramaticShape Voxel Mod, camera options, models, controls, and fixes.

2026-08-05
gen1 recomp Wiki Team
Quick Guide
  • Gen1 Recomp stadium battles use a separate voxel mod, not a built-in Pokémon Stadium game mode.
  • Base setup first: Confirm Red, Blue, or Yellow launches correctly before adding visual modifications.
  • Battle view: Enable 3D battle presentation, then test wild and trainer encounters separately.
  • Optional models: Stadium-style Pokémon models require compatible assets and separate configuration.
  • Safe testing: Back up saves, use matching mod versions, and return to the standard view when troubleshooting.

gen1 recomp stadium battles: What They Are

Gen1 Recomp is a native Lua and LÖVE2D recreation of Pokémon Red, Blue, and Yellow that uses data from a legally owned ROM. Its standard presentation is distinct from the optional 3D experience. Stadium-style battles refer to the visual battle presentation provided by the separate DramaticShape Voxel Mod and its optional model features.

This distinction matters. The project does not become the original Pokémon Stadium software, and the base project should not be described as containing a separate Stadium campaign. Instead, the voxel mod can reinterpret Kanto maps and battles with 3D geometry, configurable cameras, and optional Pokémon model support.

Base Gen1 Recomp

  • Native Lua/LÖVE2D engine
  • Supports Red, Blue, and Yellow
  • Test this version before modding

Voxel Presentation

  • Community-made visual mod
  • 3D overworld and battle scenes
  • Requires version compatibility

Stadium-Style Models

  • Optional model-based feature
  • Needs prepared compatible assets
  • Keep separate from core files
Terminology Check

Do not treat the DramaticShape Voxel Mod as an official Pokémon Stadium port. It is a separate community project that changes how Gen1 Recomp renders the game.

FeatureBase ProjectVoxel Mod
Core engineNative Lua/LÖVE2D recreationRuns on Gen1 Recomp
OverworldOriginal-style presentationVoxelized 3D interpretation
BattlesStandard Gen I presentationOptional 3D battle presentation
Stadium-style modelsNot assumed built inOptional supported feature
ROM requirementLegally owned Red, Blue, or Yellow dataSame supported game data

Install the Voxel Battle Setup

Install and verify the base application before changing its visual profile. This approach makes it easier to identify whether a problem comes from Gen1 Recomp, the voxel package, an optional model set, or a graphics setting.

1

Verify the Base Release

Download Gen1 Recomp from the official GitHub repository or Releases page. Choose the package for your operating system, extract the complete archive, and launch the unmodded application.

2

Import Supported Game Data

Use a clean dump from your legally owned Pokémon Red, Blue, or Yellow cartridge. Confirm that the title screen, movement, menus, audio, and a normal save work before continuing.

3

Back Up User Data

Close the application and copy the save, configuration, and mod folders to a separate backup location. Keep an unmodded recovery point available.

4

Import DramaticShape

Download the prepared DramaticShape Voxel Mod package from its project repository. Use the built-in Mod Manager when supported, preserve the archive structure, and check its required Gen1 Recomp version.

5

Enable and Test

Enable required dependencies before the main voxel package. Restart Gen1 Recomp, load a test save, and confirm the voxel overworld works before enabling optional battle models.

Setup StageWhat to ConfirmIf It Fails
Base launchTitle screen and menus loadReinstall the complete release folder
ROM importCorrect Red, Blue, or Yellow version appearsTest a clean supported dump
Save testGame can create and reload a saveRestore the base configuration
Mod importVoxel package appears in Mod ManagerCheck ZIP structure and compatibility
First 3D testMap, collision, and transitions workDisable optional visual packages
Best Installation Practice

Add one major change at a time. A base-game test followed by a voxel test gives you a reliable comparison point for later battle troubleshooting.

Configure Cameras and 3D Battles

Once the voxel overworld is stable, configure the camera and battle presentation. The most reliable starting point is the mod's recommended preset rather than an experimental first-person or close-camera mode.

Use the standard camera to check map navigation, doors, stairs, collision, and transitions. Then enter a wild battle and a trainer battle separately. Different encounters may expose different camera positions, model behavior, or performance limits.

SettingRecommended First TestAdjustment Goal
Camera presetStandard recommended viewPreserve readable navigation
RotationSmall changes onlyKeep movement orientation clear
ZoomModerate distanceShow the arena without clipping
Battle presentationEnable after overworld testSeparate renderer issues from map issues
EffectsDefault or reducedImprove frame pacing on weaker systems
First-person viewExperimental onlyUse after normal 3D mode is stable

Wild Battles

Test transitions, opponent placement, menu readability, and return-to-map behavior.

Trainer Battles

Check whether larger scenes, trainer animations, or camera framing behave correctly.

Close Camera

Use only after standard 3D battles work. Restore the default view if navigation becomes difficult.

Stable Test Order

Use this order: base game, voxel overworld, wild battle, trainer battle, optional models, then experimental camera features.

Controls, Models, and Performance

Stadium-style presentation is most useful when the battle interface remains readable and the controls stay predictable. Keep camera actions separate from movement, confirm, cancel, Start, and Select. Controller layouts can vary between desktop computers, Android devices, and handheld systems, so test every required input after changing the profile.

Optional Pokémon models should be treated as an additional layer. Follow the model package instructions, avoid mixing unsupported versions, and keep model files independent so they can be disabled without removing the main voxel mod.

Battle Readiness Checklist:

  • Confirm the unmodded Red, Blue, or Yellow game loads
  • Back up saves and user-data folders
  • Match the voxel mod to the installed Gen1 Recomp version
  • Test wild and trainer battles separately
  • Verify battle menus and camera controls
  • Disable optional models first when visual errors appear
SymptomLikely CauseRecommended Fix
Game will not launchBroken package or incompatible modDisable the newest mod and test the base game
Black or missing modelsIncorrect assets or version mismatchReview model requirements and package structure
Battle stuttersHigh voxel effects or resolutionLower effects, shadows, render distance, or resolution
Camera clips terrainExperimental angle or zoomRestore the standard camera preset
Menus are hard to readExcessive zoom or camera angleIncrease distance and return to the recommended view
Controller feels incorrectPlatform-specific mappingRemap movement, confirm, cancel, Start, and Select
Protect Your Saves

Visual mods usually affect presentation, but gameplay or data mods can change persistent save information. Keep separate backups for unmodded and modded playthroughs.

Official project links: Gen1 Recomp GitHub repository, Gen1 Recomp Releases, and the DramaticShape Voxel Mod repository.

Troubleshooting and FAQ

When a Stadium-style battle setup breaks, reduce the configuration to its smallest working profile. Disable optional models and experimental camera features first, then test the voxel package, and finally test the base application without mods. Compare the installed Gen1 Recomp release, game version, mod version, and load order before reinstalling anything.

Recovery StepActionSuccess Check
1Disable optional modelsBase voxel scenes render
2Restore the standard cameraMaps and battles remain navigable
3Disable other visual modsBattle presentation becomes stable
4Test without voxel featuresBase Gen1 Recomp launches
5Re-enable packages individuallyThe conflicting component is identified

Q: Does Gen1 Recomp include an official Pokémon Stadium battle mode?

No. The Stadium-style experience comes from the separate DramaticShape Voxel Mod and optional model features, while the base project recreates Red, Blue, and Yellow.

Q: Can I use Stadium-style battles without the voxel mod?

The supplied setup information places 3D battles and optional Stadium model support within the separate voxel project. Test the base application first, then install that mod if you want the 3D presentation.

Q: Why do my battles crash after adding models?

Common causes include an unsupported model package, mismatched Gen1 Recomp and voxel versions, incorrect archive structure, or excessive graphics settings. Disable models and restore the last working profile.

Q: Do both players need the same setup for Link Play?

For direct battles or trades, both players should match the Gen1 Recomp release, game version, gameplay-changing mods, and relevant load order. Test an unmodded session when synchronization fails.

Final Recommendation

Treat the voxel battle setup as a layered configuration. Keep the base game, voxel renderer, optional models, and experimental camera features easy to disable independently.